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Showing posts with label D&D. Show all posts
Showing posts with label D&D. Show all posts

Thursday, November 6, 2014

Shining Scorpion - Disintigration is in the Eye of the Beholder

Good ol Kevin Coffey reminded us that we have a blog last week when he wrote up a bit of fiction about his character, Wilster. After reading it, I told Jared that we need to post pics every week from our game. And guess what... I remembered! I even added some special effects to one of the pics...

A knowledge check tells us that ropers hate fire. Wall of fire and summoned fire mephits it is!

These custom made Legend Comics and Coffee d6s are maxing out on some healing!

The irrational and impatient Tribad finds the beholder. The beholder says hello with a death ray.

Before being turned to stone, Jho Kruusha gets in a critical hit on an opportunity attack! Those custom Legend d6s max out again!

With two PCs knocked out and one turned to stone, it's up to Craig and Ehlum!

After a few barrages of arrows from Craig, Ehlum finished the beholder with another wall of fire!

Well, we'll be back next week with more pics! And maybe some other cool stuff in between. In the meantime, the Shining Scorpion crew is going to level up!

Wednesday, July 2, 2014

Idalla, the succubus - A Peek Behind the GM Screen



Area 49:) Idalla's Den
A member of a previous expedition into Khundrukarr, a cunning and malicious wizard, died near this spot. Before he died he summoned and bound a succubus to this room with the condition that she is stuck there until someone of good intentions (any good alignment) attacks her or gives her enough verbal permission to leave the room. The succubus, who calls herself Idalla, doesn't know why the wizard summoned her or that he is dead. She does know she is fucking bored and will do just about anything to get out of the room.

I was super excited for the PCs to meet Idalla. It almost worked in Idalla's favor too.

The heroes of the Shinning Scorpion had just fought over a dozen orc and dwarf skeltons just outside the old library, which happens to be the room where Idalla was bound. She heard the paladin, Steelheels, descimate almost all of the skeletons at once with prayer and blessings, powered by her god. Idalla was then able to prepare herself for someone's arrival. She used her natural ability to detect alignment and literally got tingles when she felt the paladin's goodness.

At this point the party decided to rest in the great hall and Idalla was left to plan for their return. The next day the Shinning Scorpion debated where to continue their exploration of the Foundry level and the paladin, Steelheels, walked in the direction of the old library. She began to call up her ability to detect evil when the remainder of the Scorpion called her into another direction. Almost discovered Idalla.

When the Scorpion had finally reached her, Idalla had changed her shape to appear as a human woman. She knew the party members that had opened the door to the library were not good, but she begged them to rescue her from a wizard who had trapped her here. She claimed that he used her for experiments on extending life, which would explain how she was here after 100 years. She easily took the minds of those who she first interacted with and sent them to bring their "good" friends to her to beg for release and rescue.

Idalla was set to banter back and forth with the PCs, she had many lies and a few half truths ready to go. But the party pretty much attacked her on sight. Maybe it's their past encounter with Ned, back in Saltmarsh, that they no longer trust anyone found in dungeons and ruins. Either way, she did have a lot of free time on her hands, due to being bound, and had gained much knowledge on Khundrukkar and some of its current inhabitants. She had read the whole library multiple times, the things of value learned, she could have shared if the PCs had just talked her up a bit. But their near immediate attacks really pissed her off. She focused all of that attention onto Steelheels once she strode into the room.

Good vs. evil. Although Idalla did her best, it wasn't enough. Steelheels did not fall for the seduction of the demon. Not even with her enchanted kiss did Idalla sway Steelheel's blade. Powered by her god, the holy blade sent Idalla back to whatever hell she spawned from.




Wednesday, June 25, 2014

The Forge of Fury - A Peek Behind the GM Screen


As the heroes of the Shinning Scorpion make their way through the Foundry level of Khundrukar they find themselves in dwarven halls that once served as living quarters. These rooms and passages seem filled with undead, the remains of the 100 year gone battle that was the fall of the dwarven stronghold.

As GameMaster I am privy to the details of these halls, yet the players only get a fraction of that info. Even when they do explore rooms only so much can be shared with them as they go, which leaves behind a lot of cool story they may never learn. Story which could be hard to separate as character knowledge and player knowledge. 
 
But now that they've already explored most of the area I thought it would be nice to detail them here, away from the table, where it can be extra story that will not influence the game. Nor will it cause the players to make choices solely based on this extra knowledge picked up during their gameplay.


Area 41) The Kitchens
A century ago, one of Durgeddin's chief advisors was a high-level cleric of Moradin who prepared many defensive spells in and around the Foundry. One of the surprises he left was an animated object - a large table - in this room, with orders to attack any non-dwarf who entered. The cleric's exact orders were "Attack any non-dwarf who enters this room, unless a dwarf tells you to stand still."

I guess Durgeddin didn't have any guests over for dinner who weren't dwarf.

Area 42) Desecrated Shrine
Durgeddin made his last stand in this very chamber, laying about with his sword until his orc enemies finally overwhelmed him. The orc war-priests wanted to make sure that their terrible enemy would never return; they pronounced dire curses over the remains of their hated foe. Then they chose a fierce orc warrior to remain here forever in undeath to slay any who found this place. The orc champion became a wight and was supported by three large skeletons, powerful creatures who once served the orcs. In life they were a minotaur and a pair of equiceph (similar to minotaurs but horse humanoids).

Areas 43 & 46) The Dwarf Halls & Common Room
The dwaves of Khundrukar lived in private rooms to the north of the Great Hall. The orc horde pillaged most of these rooms, cutting down all the dwarves they found and carrying off any treasure they came across. These areas became the demesne of an undead dwarf - the cleric Arundil - who now exists as a wraith. Once the leading priest of Khundrukar he fled during the final assault using his magic to escape the slaughter. He returned later to find all of his kinfolk dead. In his despair and guilt he attempted to repair some of the defenses for the complex, animating dead warriors - both dwarf and orc, to kill intruders who may return. Arundil went mad in his grief and perished a mere few weeks later.

Well, there's some detail on the recently explored areas. Who knows what the players will stumble into next as they search the ancient halls? Well, the GameMaster knows ...

Friday, June 20, 2014

Centaur Miniatures - D&D and Pathfinder

Thanks to Jared (@WoolyToots on Twitter)

"Centaurs! D&D got Pathfinder on size but the latter added a female, so they take the prize. Although my fave is still D&D's centaur hero miniature. The black and white color scheme which flows through the mane and beard is pretty original."

"The whole clan rides out together! Nine centaurs strong!"

 "Pathfinder left, D&D right"

"D&D centaur war hulk on left, Pathfinder on the right"